Ernest Cline
Ernest Cline is an American novelist, slam poet, and screenwriter, best known for his science fiction novels 'Ready Player One' and 'Armada'.
Books
This list of books are ONLY the books that have been ranked on the lists that are aggregated on this site. This is not a comprehensive list of all books by this author.
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1. Ready Player One
In a dystopian future, the world has turned to a virtual reality game for solace and escape. The game's creator has passed away and left his massive fortune to the player who can solve his complex puzzles and challenges hidden within the game. The protagonist, a young, impoverished boy, becomes a contender in this high-stakes competition, battling corporate entities and other players in a race to claim the ultimate prize. As the lines between the virtual and real world blur, the protagonist must use his wits and courage to succeed.
The 9414th Greatest Book of All Time -
2. Bridge To Bat City
In "Bridge To Bat City," a group of misfit teenagers embarks on an adventurous quest to uncover the mysteries surrounding their small town, which is rumored to be home to a hidden colony of bats with extraordinary abilities. As they delve deeper into the town's secrets, they encounter unexpected challenges and form unlikely alliances, ultimately discovering the importance of friendship, courage, and embracing one's unique talents. The story combines elements of mystery, fantasy, and coming-of-age themes, creating a captivating narrative that highlights the power of unity and self-discovery.
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3. Ready Player Two
In this sequel, protagonist Wade Watts discovers a new technology called the ONI, which allows users to experience the virtual world of the OASIS with all five senses. As Wade and his friends embark on a quest to find the Seven Shards of the Siren's Soul, they face challenges that test their friendships and confront a new antagonist who threatens both the virtual and real worlds. The story explores themes of technology's impact on society, the nature of reality, and the importance of human connection amidst a backdrop of pop culture references and high-stakes adventure.
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4. Armada
In this science fiction novel, a teenage gamer named Zack Lightman discovers that the video game he excels at is actually a training simulation designed by the government to prepare humanity for an impending alien invasion. As Zack is recruited into a real-life battle against extraterrestrial forces, he learns about his father's mysterious past and uncovers hidden truths about the world and his own identity. The story blends elements of adventure, nostalgia, and pop culture references as Zack and his allies strive to save Earth from destruction.