[Digital] Modeling by William Vaughan
A practical guide to building clean, animation-ready 3D models for film, games, and visualization, emphasizing timeless principles over software-specific steps. It teaches planning with reference, blocking forms, managing subdivision, and shaping robust topology with quads, edge flow, poles, and supporting loops for both organic and hard-surface work. Coverage includes UV strategies, retopology, optimization, and troubleshooting, along with production-proven workflows, critiques, and exercises designed to build speed, consistency, and adaptability across any pipeline.
- Published
- 2011
- Nationality
- American
- Length
- Unknown
- Pages
- Unknown
- Original Language
- English
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- Alternate Titles
- None
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