The Book Of Shaders by Patricio Gonzalez Vivo

A hands-on, beginner-friendly guide that teaches how to create procedural, real-time visuals by building fragment shaders from first principles through short, interactive lessons; it covers core concepts such as coordinate systems, color, shape and distance functions, smoothing and antialiasing, noise and randomness, transforms and animation, and feedback techniques, emphasizing practical experimentation and visual intuition so artists and programmers can demystify GLSL/WebGL and craft generative graphics.

Published
Unknown
Nationality
American
Length
Unknown
Pages
Unknown
Original Language
English
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