7th Sea Core Rulebook by John Wick

A tabletop roleplaying core book that presents a swashbuckling, pulp‑fantasy world inspired by early modern Europe, where daring heroes sail the high seas, duel in moonlit courtyards, and navigate courtly intrigue and secret sorceries; it combines narrative-focused mechanics for character creation and dramatic conflicts with rules for swordplay, sorcery, ship combat and crew actions, detailed nation-by-nation setting lore, and guidance for storytellers to run cinematic, story-driven campaigns.

Published
1999
Nationality
American
Length
Unknown
Pages
Unknown
Original Language
English
Avg User Rating
(2.0)
Alternate Titles
None

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