Spelljammer by Wizards of the Coast
A Dungeons & Dragons campaign setting that fuses classic fantasy with spacefaring adventure, centered on magical ships that let characters travel between worlds through strange astral seas; it provides lore, rules, and encounters for ship-to-ship combat, exploration of bizarre planets and asteroid ports, and interactions with exotic races and cosmic monsters. The book emphasizes high-stakes travel, piracy, trade, and factional politics across connected crystal spheres, offering tools for building campaigns that mix dungeon-crawling, frontier exploration, and interstellar intrigue.
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