Persuasive Games by Ian Bogost
The Expressive Power of Videogames
This insightful work delves into the intricate relationship between video games and rhetoric, exploring how games can be used as powerful tools for persuasion and communication. It examines the concept of "procedural rhetoric," where the rules and mechanics of games are designed to convey messages and influence players' thoughts and behaviors. By analyzing various examples across different genres, the book highlights the potential of games to engage with social, political, and cultural issues, offering a unique perspective on how interactive media can shape public discourse and understanding.
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- Published
- 2007
- Nationality
- American
- Length
- Medium
- Pages
- 300-350
- Original Language
- English
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