Patricio Gonzalez Vivo

Creative coder and shader artist known for work with WebGL/GLSL and for projects such as The Book of Shaders and tools like glslCanvas and glslEditor; focuses on generative visuals and interactive graphics.

This list of books are ONLY the books that have been ranked on the lists that are aggregated on this site. This is not a comprehensive list of all books by this author.

  1. 1. The Book Of Shaders

    A hands-on, beginner-friendly guide that teaches how to create procedural, real-time visuals by building fragment shaders from first principles through short, interactive lessons; it covers core concepts such as coordinate systems, color, shape and distance functions, smoothing and antialiasing, noise and randomness, transforms and animation, and feedback techniques, emphasizing practical experimentation and visual intuition so artists and programmers can demystify GLSL/WebGL and craft generative graphics.