Multiple View Geometry In Computer Vision by A.J. Hartley
A comprehensive, mathematically grounded introduction to the geometric principles and computational methods for recovering three-dimensional scene structure and camera motion from multiple images. It covers camera models and projections, projective and epipolar geometry, techniques for estimating homographies, fundamental and essential matrices, camera calibration, triangulation, stereo and multiview reconstruction, and practical optimization methods such as bundle adjustment, with emphasis on algorithms, proofs, and implementation issues for robust structure-from-motion and vision applications.
- Published
- 2000
- Nationality
- Unknown
- Length
- Unknown
- Pages
- Unknown
- Original Language
- English
- Avg User Rating
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(4.0)
- Alternate Titles
- None
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